Brink Wiki
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When playing [[Brink]] the player takes the role of one of four Classes, each of which specializes in various roles on the battlefield. Each Class has a Standard Kit which allows them to complete specific [[Objectives]] and perform their battlefield role.
[[File:Class_Change.jpg|thumb|300px|Changing Classes at a Command Post.]]
 
   
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All Classes share the same base statistics (i.e. no Class make you have a faster default running speed) and all [[Weapons]] are usable by all Classes. Your Class decides what [[Abilities]] you can use and what Objectives you are able to attempt.
Squads of [[Security]] and [[Resistance]] forces are composed of [[ Soldier]]s, [[Medic]]s, [[Engineer]]s and [[Operative]]s. All of these Classes are required to complete a mission as there are several Objectives to be completed during a mission requiring several different classes.
 
   
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As you level up in Brink, you earn [[Level Credits]] which are used to unlock new Abilities which can be both Class-specific and Universal. Abilities you unlock will further shape what areas your Classes specialize in, but will not change the core skills provided by the Standard Kits.
Each Class specialises in a different area of combat expertise:
 
   
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==Classes==
* Soldiers specialize in demolitions, tactical grenades and raw combat potential.
 
   
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{| style="width: 100%" cellpadding="4" cellspacing="10" align="center"
* Medics focus on supporting the frontline and providing buffs to improve the team's performance.
 
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|- style="background: #262626" align="center" valign="top"
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| [[File:Soldier_Logo_Full.png|link=Soldier]]
   
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'''[[Soldier]]'''
* Engineers focus on deploying assets to help establish safe zones as well as buffing weapon damage.
 
   
* Operatives specialize in providing intelligence and sabotaging the enemy team's efforts.
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''Lead the charge to demolish objectives, specialize in grenades and resupply your team.''
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| [[File:Medic_Logo_Full.png|link=Medic]]
   
==[[Abilities]]==
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'''[[Medic]]'''
[[File:BRINK_Gattling_icon.png|thumb|left|An Engineer Ability.]]
 
   
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''Keep your squad in the fight, perform crucial revivals, and bolster the defenses of nearby teammates.''
Although all Classes have the same base statistics, Abilities allow players to specialise in different areas to suit their playstyle. As players earn experience, new Abilities can be purchased and can drastically affect how your character plays. This means that when you play a game, no player will be exactly the same.
 
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| [[File:Engineer_Logo_Full.png|link=Engineer]]
   
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'''[[Engineer]]'''
Perhaps you will create a well-rounded Soldier that can protect teammates, offer ammo upgrades and demolish objectives, or one that focuses on explosions with heavier detonations, wide areas of effect and a variety of grenades types. Your Engineer may forgo building defensive positions and focus on abilities that let him race ahead to cut off enemy routes with specialized mines.
 
   
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''Establish and defend tactical zones, deploy or repair objectives, and improve your team's weapons.''
Or you may decide to invest in all-purpose upgrades that can be used no matter the Class. The end result, combined with decisions made when customizing your character, is the flexibility to build the game experience you want to play.
 
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| [[File:Operative_Logo_Full.png|link=Operative]]
   
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'''[[Operative]]'''
{{Navbox/Classes}}
 
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''Hack enemy defenses and sentry guns, provide battlefield intelligence, and sneak behind enemy lines.''
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|}
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 16:51, 7 May 2011

When playing Brink the player takes the role of one of four Classes, each of which specializes in various roles on the battlefield. Each Class has a Standard Kit which allows them to complete specific Objectives and perform their battlefield role.

All Classes share the same base statistics (i.e. no Class make you have a faster default running speed) and all Weapons are usable by all Classes. Your Class decides what Abilities you can use and what Objectives you are able to attempt.

As you level up in Brink, you earn Level Credits which are used to unlock new Abilities which can be both Class-specific and Universal. Abilities you unlock will further shape what areas your Classes specialize in, but will not change the core skills provided by the Standard Kits.

Classes

File:Soldier Logo Full.png

Soldier

Lead the charge to demolish objectives, specialize in grenades and resupply your team.

File:Medic Logo Full.png

Medic

Keep your squad in the fight, perform crucial revivals, and bolster the defenses of nearby teammates.

File:Engineer Logo Full.png

Engineer

Establish and defend tactical zones, deploy or repair objectives, and improve your team's weapons.

Operative Logo Full

Operative

Hack enemy defenses and sentry guns, provide battlefield intelligence, and sneak behind enemy lines.