Brink Wiki
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When playing [[Brink]] the player takes the role of one of four Classes, each of which specializes in various roles on the battlefield. Each Class has a Standard Kit which allows them to complete specific [[Objectives]] and perform their battlefield role.
[[File:Brink_Objectivewheel.png|thumb|Objective wheel]]
 
=== Teamplay===
 
Squads of Resistance and Security forces are composed of Engineers, Medics, Operatives and Soldiers. A team will work together to achieve the overall objective of a mission, but you will also be able to complete contextual objectives that benefit the team and earn you additional experience points.
 
==Classes==
 
Each of the four classes are built around a core set of skills, but leveling up will allow you to unlock new abilities and items or specialize into one area of a class. So when you play a game, no soldier, operative, engineer or medic will be exactly the same. Perhaps you will create a well-rounded Soldier that can protect teammates, offer ammo upgrades and demolish objectives, or one that focuses on explosions with heavier detonations, wide areas of effect and a variety of grenades types. Your Engineer may forgo building defensive positions and focus on abilities that let him race ahead to cut off enemy routes with specialized mines. Or you may decide to invest in all-purpose upgrades that can be used no matter the class.
 
The end result, combined with decisions made when customizing your character, is the flexibility to build the game experience you want to play.
 
   
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All Classes share the same base statistics (i.e. no Class make you have a faster default running speed) and all [[Weapons]] are usable by all Classes. But some weapons are better to use with certain classes, like the Gotlung has low ammo so a Soldier is a good choice for that weapon. Your Class decides what [[Abilities]] you can use and what Objectives you are able to attempt.
No more than 3 memebers of a team may be the same class, in order to create balance (e.i. you can't have 6 engineers all plopping down turrets simultaneously).
 
   
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As you level up in Brink, you earn [[Level Credits]] which are used to unlock new Abilities which can be both Class-specific and Universal. Abilities you unlock will further shape what areas your Classes specialize in, but will not change the core skills provided by the Standard Kits.
=== [[Objectives]]===
 
Using the objective wheel, you can always see your current primary objective. That objective will be driven dynamically based on real-time battlefield data, such as your class, condition and location, as well as your teammates and the overall status of battle. As a result, you'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
 
   
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Generally play as a class that complements your objective sometimes though, play as what you're best as and support your team.
In addition to the primary objective, the mission wheel will dynamically offer you opportunities for other contextual goals and secondary objectives. As an Operative, turn enemy defenses against the opposing team by hacking their sentry guns. Or as an Engineer, upgrading a recently claimed command post may bolster your defensive position.
 
So by completing secondary objectives you can give your team a competitive edge while earning additional experience points to level up your character.
 
   
 
==Classes==
These are the four classes featured in BRINK:
 
*[[Soldier]]
 
*[[Medic]]
 
*[[Engineer]]
 
*[[Operative]]
 
====Classes:====
 
 
''[[Soldier]]''
 
:: •fighting-type unit
 
:: •have unlimited ammo (if they use their own "give ammo" ability on themselves at the cost of two power)
 
:: •can supply the team with more powerful ammo
 
:: •can plant explosives
 
   
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{| style="width: 85%" cellpadding="4" cellspacing="10" align="center"
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|- style="background: #262626" align="center" valign="top"
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| [[File:Soldier_Pic.jpg|200px|link=Soldier]]
 
'''[[Soldier]]'''
   
''[[Medic]]''
 
   
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''Soldiers are masters of destruction, carrying HE Charges to complete Destruction Objectives, and Molotovs. They never run out of ammo, and can hand out ammo to teammates as well.''
::•healing/medical-type unit
 
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| [[File:Medic_Pic.jpg|200px|link=Medic]]
::•can heal wounded teammates
 
 
'''[[Medic]]'''
::•can revive downed teammates
 
::•can buff their total health
 
::•have cool down times between healing and revives
 
: have a self-resurrecting ability at high levels that is on a ''very'' long cooldown.
 
:
 
   
   
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''It's the Medic's job to keep everyone alive. He can use Health buffs to make him and his teammate's life meters longer, and rescue incapacitated teammates and VIPs using Revive Syringes.''
''[[Engineer]]''
 
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|- style="background: #262626" align="center" valign="top"
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| [[File:Engineer_Pic.jpg|200px|link=Engineer]]
 
'''[[Engineer]]'''
   
::•mechanically-inclined unit
 
::•can construct and repair objects
 
::•can build turrets, scaffolding, staircases, and supposedly barriers (perhaps more).
 
::•can lay landmines
 
::•can upgrade the power of their teammate’s weapons
 
   
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''An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.''
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| [[File:Operative_Pic.jpg|200px|link=Operative]]
 
'''[[Operative]]'''
   
''[[Operative]]''
 
   
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''Operatives are the spies of Brink. They can hack computers to complete certain Mission Objectives and can also disguise themselves as the enemy. They are the only class that can spot hidden landmines.''
:*•spy/espionage-type unit
 
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|}
:*•have intelligence abilities
 
:*•can disguise as fallen enemy players (friendly fire discourages TF2-style "spy checking")
 
:*•can interrogate to get information (your team gains a radar for X amount of time)
 
:*•can hack into security terminals as well as turrets, and can sabotage equipment. Unconfirmed: can boost speed of teammates.
 
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 17:25, 13 May 2014

When playing Brink the player takes the role of one of four Classes, each of which specializes in various roles on the battlefield. Each Class has a Standard Kit which allows them to complete specific Objectives and perform their battlefield role.

All Classes share the same base statistics (i.e. no Class make you have a faster default running speed) and all Weapons are usable by all Classes. But some weapons are better to use with certain classes, like the Gotlung has low ammo so a Soldier is a good choice for that weapon. Your Class decides what Abilities you can use and what Objectives you are able to attempt.

As you level up in Brink, you earn Level Credits which are used to unlock new Abilities which can be both Class-specific and Universal. Abilities you unlock will further shape what areas your Classes specialize in, but will not change the core skills provided by the Standard Kits.

Generally play as a class that complements your objective sometimes though, play as what you're best as and support your team.

Classes[]

Soldier Pic

Soldier


Soldiers are masters of destruction, carrying HE Charges to complete Destruction Objectives, and Molotovs. They never run out of ammo, and can hand out ammo to teammates as well.

Medic Pic

Medic


It's the Medic's job to keep everyone alive. He can use Health buffs to make him and his teammate's life meters longer, and rescue incapacitated teammates and VIPs using Revive Syringes.

Engineer Pic

Engineer


An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.

Operative Pic

Operative


Operatives are the spies of Brink. They can hack computers to complete certain Mission Objectives and can also disguise themselves as the enemy. They are the only class that can spot hidden landmines.