Brink Wiki
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[[File:CP_101.png|right|250px|thumb]]
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[[File:CP_Neutral.jpg|right|250px|thumb|A neutral Command Post.]]
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Command Posts are interaction points on maps that allow players to change [[Class]], [[Weapons]] and refill their ammo. Each map contains four Command Posts, one for each team's spawn and two within the combat area that start neutral.
{{PAGENAME}}s are spread throughout the map, and are used to do such things as instantly change your class and weapon loadouts and refill your ammo. They utilize the radial menu system seen in other games. The menu system can also be used in the field as well, but is more used for choosing which objective to do. Using a Command Post doesn’t pause the game - you will still be vulnerable. Command Posts can be captured by you and your team, and can also be re-captured by the opposing faction.
 
   
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Using a Command Post does not pause the game, and leaves the player vulnerable either while using or capturing it. The owner of the Command Post is indicated by the faction logo displayed on its screens.
* Some Command Posts will give boosts to team that controls them, like increased health or weapon damage, and they will stack when you capture more Command Posts. However, the enemy will be alerted when you capture a post, so be prepared to defend them.
 
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* Two of the classes ([[Engineer]] and [[Operative]]) have abilities allowing them to modify Command posts even further. An engineer can upgrade the command post so that it gives even stronger benefits to your whole team, and an operative can [[Firewall]] it, so that it becomes much harder for enemies to steal it back.
 
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==Neutral Command Posts==
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[[File:Firewalling.jpg|right|160px|thumb|Firewall Progress Bar.]]
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There is a Health and a Supply Command Post available for either team to capture which provides a mid-map supply point and a team-wide bonus pip of health or supplies depending on which post is captured.
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[[Operative]]s and [[Engineer]] both possess [[Abilities]] to increase the effectiveness of neutral Command Posts, both of which are applied by interacting with the Command Post for a short time. Operatives have [[Firewall Command Post]] which increases the length of time it takes enemies to recapture it and Engineers with [[Command Post Upgrade]] can double the bonus provided to two pips.
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The effect of Health Command Posts stacks with similar bonuses provided by [[Battle Hardened]] and [[Standard Medic Kit#Health Syringe|Medic Buffs]]. The pips will grant 30, 25, 20, 15 and 10 health bonuses respectively; totalling a maximum of 100 health bonus.
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==Gallery==
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<gallery captionalign="left">
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CP_Neutral.jpg|A neutral Command Post.
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CP_Security.jpg|A Security Command Post.
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CP_Resistance.jpg|A Resistance Command Post.
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</gallery>
 
[[Category:Brink]]
 
[[Category:Brink]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 21:55, 15 August 2011

CP Neutral

A neutral Command Post.

Command Posts are interaction points on maps that allow players to change Class, Weapons and refill their ammo. Each map contains four Command Posts, one for each team's spawn and two within the combat area that start neutral.

Using a Command Post does not pause the game, and leaves the player vulnerable either while using or capturing it. The owner of the Command Post is indicated by the faction logo displayed on its screens.

Neutral Command Posts[]

Firewalling

Firewall Progress Bar.

There is a Health and a Supply Command Post available for either team to capture which provides a mid-map supply point and a team-wide bonus pip of health or supplies depending on which post is captured.

Operatives and Engineer both possess Abilities to increase the effectiveness of neutral Command Posts, both of which are applied by interacting with the Command Post for a short time. Operatives have Firewall Command Post which increases the length of time it takes enemies to recapture it and Engineers with Command Post Upgrade can double the bonus provided to two pips.

The effect of Health Command Posts stacks with similar bonuses provided by Battle Hardened and Medic Buffs. The pips will grant 30, 25, 20, 15 and 10 health bonuses respectively; totalling a maximum of 100 health bonus.

Gallery[]