Below is a complete list of Brink commands.
aasStats | show AAS statistics |
AC_qos | automatically connects to the best (ping-time) server found |
acceptVidMode | Save the video mode settings |
activateAFs | activates idAFEntity based entities |
activateContent | Activate DLC |
activateSoundMixer | activates a sound mixer |
addChatLine | internal use - core to game chat lines |
addObituaryLine | internal use - core to add obituary lines |
addPerformanceQuery | Displays a new performance query |
admin | perform administration commands |
allocatorMemoryReport | |
applyServerConfig | Applies a named server config. |
autoConnect | automatically connects to the first server found |
bind | binds a command to a key |
buildFrequencies | build a frequency table for the fixed huffman compressor |
calcMinDist | calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult] |
callvote | call a vote to change server settings, etc |
camera | Sets the current view to a named camera entity, or clear the camera if no name is given |
cameraNext | Sets the current view to the next camera found in the map |
cameraPrev | Sets the current view to the previous camera found in the map |
campaign | perform campaign commands |
cancelEvaluateServers | Cancels the Evaluate Servers Message box |
cancelHostMigration | Cancels the Host Migration Message box |
cancelSessionSearch | Cancels the Session Search Message box |
chatPlayerProfileIndex | Chats to the user of a specified client index |
clanJoinMatch | Matchmake into clan challenge for given index. |
clear | clears the console |
clearCCFModelCache | removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them |
clearGlyphCache | clears the glyph cache |
clearLights | clears all lights |
clearPerformanceQueries | Removes all performance queries |
clearToolTipCookies | clears all tooltip state cookies, so they will be played again |
clearVirtualCache | Clears physical cache, requiring all pages to be reloaded |
clientReady | Sets player ready for first spawn |
collisionModelInfo | shows collision model info |
combineCubeImages | combines six images for roq compression |
compileRenderProgram | runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling |
compressVirtualPageFile | compress a page file |
conDump | dumps the console text to a file |
connect | connects to a server |
connectHijack | hijack and connect to a dedicated server |
crash | causes a crash |
createChallenge | creates a challenge with a given map |
createTournament | creates a tournament with given playlist settings |
cubeToSkybox | converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere) |
cutNetDemo | cuts a network demo if valid markers are set |
cutsceneWeaponFire | Fire off the weapon for all animated actors currently not hidden. |
cvar_restart | restart the cvar system |
cvarAdd | adds a value to a cvar |
cvarMultiply | multiplies a value to a cvar |
cycle | cycles a cvar |
damage | apply damage to an entity |
deactivateContent | Deactivate DLC |
deactivateSoundMixer | deactivates a sound mixer |
debugMapIntro | Debug map intro for players. |
declMemoryReport | provides a memory report for loaded declarations |
deleteCharacter | Delete a profile character. |
demiGod | enables demi god mode. Can never have less than 1 health. |
devmap | spawns a map |
dir | lists a folder |
dirtree | lists a folder with subfolders |
disconnect | disconnects from a game |
dumpCVars | writes out all cvars to base/cvars_<date/time>.txt |
dumpMemoryUsage | Dumps various list* results to csv file |
dumpPhysicsSet | Dumps out the models for a specified physics set. |
dumpProficiencyData | Dumps out the proficiency events. |
dumpScript | unloads scripts |
dumpSounds | dump all sound sample info to sound_dump.csv |
dumpToolTips | dumps out all the tooltips to tooltips.txt |
dumpWarnings | dumps warnings to a text file |
echo | prints text |
endGame | Force end a game. Optional team that wins |
enterChallenge | sets server info to enter a given challenge |
entityCommand | runs the specified command on all sdCommandEntities currently spawned |
envshot | takes an environment shot |
error | causes an error |
exec | executes a config file |
exit | exits the game |
exportGameScriptEvents | exports code for using entity events from game script |
findFreeString | finds the next free string id |
findServers | Starts a Session Search task |
finishBuild | finishes the build process |
fireteam | perform fireteam related commands |
flythroughBandings | Launches the flythrough camera and dumps fps bandings to csv file when finished. |
freeze | freezes the game for a number of seconds |
fs_flushCache | Flush ram and disk caches. |
game_memory | displays game class info |
gameCrash | cause a crash in the game module (dev purposes) |
generateBitmapFont | generates a bitmap font from a vector one |
generateNetDemoKeyFrames | generate a keyframe file for a network demo |
generateSmileyFont | generates a bitmap font with all in-game button smileys |
getServerRules | Stops a Session Search task |
getviewpos | prints the current view position (x y z) yaw pitch roll |
gfxInfo | show graphics info |
give | gives one or more items |
giveItem | gives an item |
giveProficieny | Dumps out the proficiency events. |
god | enables god mode |
gpuPerformanceQueries | Add a standard set of gpu performance queries (this needs an instrumented nvidia driver) |
halfSphereToCube | converts spheremap to cubemap |
halfSphereToSkybox | converts spheremap to a skybox |
health | sets the players health |
hideSurface | hides surface for testmodel |
htmlCVars | write out the cvars to cvars.html |
in_restart | restarts the input system |
in_rumble | Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling |
incap | incapacitates the player |
invitePlayer | Shows the GUI to invite a player |
keepTestModel | keeps the last test model in the game |
keyFrameNext | advances to the next key frame while playing back a network demo |
keyFramePrev | reverses to the previous key frame while playing back a network demo |
kill | kills the player |
killAllBots | causes all bots on the server to suicide and respawn |
killClass | removes all entities of 'class' |
killMoveables | removes all moveables |
killRagdolls | removes all ragdolls |
killType | removes all entities of 'type' |
leaderboardReadFriends | Reads leaderboard entries for user and their friends |
leaderboardReadPivot | Reads a number of leaderboard entries pivoted around current user's rank |
leaderboardReadRank | Reads a number of leaderboard entries starting from a given rank |
leaderboardWrite | Writes score entry to a leaderboard for the current logged in user |
listAbilities | lists abilities - optional parameter is the client number |
listActiveEntities | lists active game entities |
listAnimDefProblems | list the differences between security average and resistance average |
listAnims | lists all animations |
listAntiLagObjects | List all objects we're recording historic data for. |
listBinds | lists key bindings |
listCCFJoints | Lists the names of the joints in a ccf mesh file |
listCharacterModels | Lists the state of active character models |
listCharacters | List all characters for profile. |
listClasses | lists game classes |
listClientEntities | lists Client Entities |
listCmds | lists commands |
listCollisionModels | lists collision models |
listControllers | lists connected controllers and their unique hashes |
listCVars | lists cvars |
listDeclFolders | list the types of decls present in folders |
listDefaultedSoundShaders | lists all defaulted sound shaders |
listDictKeys | lists all keys used by dictionaries |
listDictValues | lists all values used by dictionaries |
listEntities | lists game entities |
listEvents | lists all active events |
listEventUseCount | lists how often events have been run |
listFailedBotActions | list failed bot actions. |
listFriends | List the friend for all clients.
-1 = no friend found -2 = invalid net client id |
listGameCmds | lists game commands |
listGames | shows breakdown of fps |
listGUIDefines | lists all GUI defines. |
listGUIs | lists all allocated GUIs |
listImages | lists images |
listMapUnlocks | list map unlocks. |
listModelCache | Lists entries in the player model cache |
listModels | lists all models |
listModes | lists all video modes |
listNetworkEntities | lists networked synced game entities |
listPerformanceQueries | Lists the available performance queries |
listPrimaryBotActions | List all primary bot actions for a bot and a debug trace to bot action origins. |
listProfileUnlocks | list unlocks unlocked in the profile. |
listQuickStartSounds | lists all sound samples which quick start (e.g. cutscenes) |
listRendererCmds | lists renderer commands |
listRenderLights | lists the render lights |
listRenderModels | lists the render models |
listRenderWorlds | lists all render worlds |
listScriptObjects | lists script objects |
listSelectedAbilities | lists abilities - optional parameter is the client number |
listSoundCmds | lists sound commands |
listSounds | lists all sound samples |
listSoundShaders | lists all sound shaders |
listSoundShadersLengths | lists non-looping sound shaders with their longest sample length |
listSpawnArgs | list the spawn args of an entity |
listSystemCmds | lists system commands |
listTasks | |
listThreads | lists script threads |
listToolCmds | lists tool commands |
listUnlockedDLC | list all unlocked DLC. |
listUnlocks | list all unlocks. |
listVisibilityEntities | lists unlocks unlocked |
listVotes | |
lookupChallenges | query hydra for a list of clan challenges |
makeAmbientMap | makes an ambient map |
makeEnvMaps | Recreates the environment maps for the level |
makePerlin | makes perlin nose maps |
makeSounds | loads all sound shaders and outputs a the entire list of sound files to makesounds.py |
mapshot | takes an environment shot |
matchStateMigration | Migrate match state to currently set primary/other states |
matchStateOther | Set the other match states |
matchStatePrimary | Set the primary match state |
memoryReport | Dumps csv reports containing model/image/ao memory usage |
memShowRenderMemUsage | shows current usage of VRAM |
memStat | Print current memory statistics. |
modulateLights | modifies shader parms on all lights |
muteClientIndex | Mutes a client |
muteMic | Mutes your microphone |
muteVoice | Mutes all clients voices |
networkSpawn | spawns a game entity during a network game |
nextAnim | shows next animation on test model |
nextFrame | shows next animation frame on test model |
nextMap | change to the next map |
noclip | disables collision detection for the player |
notarget | disables the player as a target |
p | 2p_qos Gathers all the P2P connection data |
parse | prints tokenized string |
path | lists search paths |
pauseGame | pauses the game |
pauseNetDemo | toggles pause while playing back a network demo |
pausePhysicsSet | Stops the objects in a physics set from moving. |
placeDemoCutEndMarker | places end marker for demo cutting |
placeDemoCutStartMarker | places start marker for demo cutting |
playJumpStartDemo | plays back a jump start demo |
playNetDemo | plays back a network demo |
playPhysicsDemo | Starts playing back a physics demo for the given set. |
popLight | removes the last created light |
popPerformanceQuery | Removes a performance query |
prevAnim | shows previous animation on test model |
prevFrame | shows previous animation frame on test model |
printActiveAndCompositeQueues | Print active and composite queues |
printCameraRealFrames | Prints actual camera frames for camera decl |
printDecl | print decl TOC info |
printGuiProperty | Prints a property in the named gui |
printGuiStats | Prints statistics for a gui |
printModel | prints model info |
printRenderWorld | prints a render world |
printUserGUID | prints the guid of the currently logged in user |
prof_draw | Enables or disables drawing graphs |
prof_fullscreen | Enables or disables drawing graphs using the entire screen |
profileDefaultPlayerClass | Sets the default player class for character currently loaded |
profileWeaponPrimary | Sets the default primary weapon character currently loaded |
profileWeaponReset | Resets the default weapons for character currently loaded |
profileWeaponSecondary | Sets the default secondary weapon character currently loaded |
ps_restart | Restarts the particle system. |
ps_spawn | Spawns a particle system based on the specified decl. |
ps_stop | Stops the particle system. |
quit | quits the game |
rcon | sends remote console command to server |
reconnect | reconnect to the last server we tried to connect to |
reconnectOnlineServices | Reconnect to Online Services |
recordNetDemo | records a network demo |
recordPhysicsDemo | Starts recording physics for the given set. |
refreshCurrentServers | Refreshes all the servers in the current server list |
refreshServer | Refreshes an individual server in the current server list |
refuseInviteMessage | Refuse a sdnet invite message. |
regenerateVirtualPageFile | regenerate a page file |
reloadAnims | reloads animations |
reloadDecls | reloads declarations |
reloadEngine | reloads the engine down, including the file system |
reloadGuiGlobals | reloads gloabal gui properties |
reloadImages | reloads images |
reloadLanguage | reload language dictionaries |
reloadModels | reloads models |
reloadScript | reloads scripts |
reloadSoundEffects | reloads all sound effects |
reloadSounds | reloads all sounds |
reloadSurface | reloads the decl and images for selected surface |
reloadUserGroups | reloads user groups |
reloadVirtualMaterials | reloads virtual materials |
remove | removes an entity |
renderNetDemo | plays back a network demo, capturing frames to disk |
reparseDecls | reparses declarations |
reportAnimState | Reports the entity number's current animation state |
reportImageDuplication | checks all referenced images for duplications |
reportPakChecksums | reports a set of MD5 hashes for pak files |
reset | resets a cvar |
resetAllBotsGoals | causes all bots to dump their current goals and start fresh |
resetPhysicsSet | Resets the objects in a physics set to their spawning positions. |
resetSurfaces | shows all surfaces for testmodel |
restoreVidMode | Restore the video mode to the last valid setting |
resumeFileSystem | |
rewriteSoundShaders | loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change |
s_restart | restarts the sound system |
savedata_ForceDevice | Test function to test forcefully changing the storage device |
saveVidMode | Save the video mode settings |
say | text chat |
sayFireteam | fireteam text chat |
sayTeam | team text chat |
screenshot | takes a PNG screenshot |
screenshotTGA | takes a TGA screenshot |
sdnetDeleteAllFavoriteServers | Delete all favorite servers |
sdnetPrintAuthPeerList | Print information about the auth peers list |
sdnetPrintPanicStates | Print information about all peers and their panic state |
sdnetSetPresence | Forcibly set presence |
sdNetTaskCheck | Lists undeleted sdNetTasks |
sdnetTestSteamIntefaces | Test Steam interfaces |
sdnetUpdatePresence | Forcibly update presence |
selectPerk | Give an ability. |
selectTask | |
serverInfo | shows server info |
serverMapRestart | restart the current game |
serverStartDemos | forces all clients to start recording demos |
set | sets a cvar |
seta | sets a cvar and flags it as archive |
setActiveScreen | sets which local client to view from |
setCharacter | Set a profile character as the current. |
setGuiProperty | Sets a property in the named gui |
setHydraVerboseMode | set the verbose flag within libcurl for debugging Hydra calls |
setInviteMessage | Simulate the reception of a sdnet invite message. |
setLightInfo | |
setMachineSpec | detects system capabilities and sets com_machineSpec to appropriate value |
setNoReverb | sets the current reverb to NULL |
setp | sets a cvar and flags it as archive and profile |
setReverb | sets the current reverb |
sets | sets a cvar and flags it as server info |
setSpectateClient | switches to spectating the client specified, either by name or index |
sett | sets a cvar and flags it as tool |
setu | sets a cvar and flags it as user info |
setviewpos | sets the current view position (x y z) yaw pitch roll |
shaderPerformance | Export some shader performance info |
showChallengeMembers | shows hydra challenge members <index> |
showChallenges | shows open hydra challenge info |
showClanInfo | show user's retrieved clan info |
showCommunitySessions | Shows the Guide's community sessions UI (360) |
showDictMemory | shows memory used by dictionaries |
showFPSBandings | shows breakdown of fps |
showHydraFeeds | shows hydra feed items [optionally pass in language, defaults to sys_lang setting] |
showHydraMatches | shows hydra matches <page> <mode> |
showInteractionMemory | shows memory used by interactions |
showSignInUI | Shows the user sign in UI |
showStringMemory | shows memory used by strings |
showSurface | show surface for testmodel |
showVPFCacheStats | Shows virtual page file cache stats |
sizeDown | makes the rendered view smaller |
sizeUp | makes the rendered view larger |
soundMemStat | shows the memory stats for sound subsystems |
spawn | spawns a game entity |
spawnServer | spawns a server |
startBuild | prepares to make a build |
startInternetHost | spawns a server which does not report to the master server |
startLANHost | spawns a server which reports to the master server |
startOfflineHost | spawns a server with no network capabilities |
stats | stats debugging tool |
stopFindingServers | Stops a Session Search task |
stopNetDemo | stops network demo recording |
stopPhysicsDemo | Stops recording/playing back physics for the given set. |
suspendFileSystem | |
takeViewNote | |
teleport | teleports the player to an entity location |
testAnim | tests an animation |
testAutoChatter | plays an autochat declaration |
testBlend | tests animation blending |
testCamera | |
testClearAbilities | Clear abilities for the local player. Removes total xp, abilities bought and dpad binds. |
testClearUnlocks | Clear all unlocks. |
testComposite | |
testCreateConstraintSet | |
testDecls | runs through all declarations and checks for broken/defaulted ones |
testFade | View fade testing. |
testGiveAbility | Give an ability. |
testGiveAchievement | Give an achievement by decl name. |
testGiveAllUnlocks | Gives all unlocks. |
testGiveRank | Give a certain rank to a profile. |
testGiveRankLevel | Give a certain rank level to a profile. |
testGiveRankXp | Give XP to a profile directly. |
testGiveUnlock | Gives an unlock. |
testGiveUnlockId | Give unlocks of a certain id to local player. |
testGUI | Replace the main menu with a test gui. |
testHasAbility | Has an ability. |
testImage | displays the given image centered on screen |
testLight | tests a light |
testMissionIntelGathering | Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required. |
testMissionSuperBuffs | Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required. |
testModel | tests a model |
testNarrator | tests the narrator via autochatter |
testParticleStopTime | tests particle stop time on a test model |
testPointLight | tests a point light |
testPrecache | Precaches an entitydef, then spawns it, to check for any additional unprecached media |
testQueueSound | tests queueing a sound |
testRadio | tests the radio effect by getting a random actor to say a random line of speech |
testRadioCommander | tests the commander via autochatter |
testRemoveAbility | Sell an ability. |
testRemoveUnlock | Removes an unlock. |
testShaderParm | sets a shaderParm on an existing testModel |
testSIMD | test SIMD code |
testSkin | tests a skin on an existing testModel |
testSound | tests a sound |
testSoundEffect | tests a sound effect |
testSpeakers | tests the speaker setup by saying their names out of each speaker in turn |
testSpeech | play a random sound shader with the string 'autochatter' in the name |
testTransferXP | Transfer XP between characters for a profile. |
testTriggerSound | tests triggering a queued sound |
testVoicePack | play a random voice pack sound shader |
testVVISA | test VVISA code |
testWarning | test warnings! |
timeNetDemo | times a network demo |
toggle | toggles a cvar |
toggleCheatContext | Toggle the cheat context (controller can access commands). |
toggleNetDemo | toggles demo recording status |
togglePause | toggle game pause |
touch | touches a decl |
touchCollision | |
touchFile | touches a file |
touchFileList | touches a list of files |
touchMedia | Touch (CCF) media in order to get generated. |
touchModel | touches a model |
trigger | triggers an entity |
triggerSchedule | triggers the schedule notifier |
trueSkillRead | Reads the true skill values |
trueSkillWrite | Write true skill for all users in the current session |
unbind | unbinds any command from a key |
unbindall | unbinds any commands from all keys |
unmuteClientIndex | Unmutes a client |
unmuteMic | Unmutes your microphone |
unmuteVoice | Unmutes all clients voices |
unPauseGame | unpauses the game |
unPausePhysicsSet | Lets the objects in a physics set move after having been paused. |
updateAssetTextures | Converts all asset textures from tga to ccfimage |
validateModel | validates a model |
validateVirtualCache | Validates virtual texture cache |
vid_restart | resizes/fullscreens the game window |
viewPlayerProfileIndex | Shows the profile of a specified client index |
viewPlayerProfileRank | Shows the profile of a specified rank on the current leaderboard |
vote | send your vote response |
vstr | inserts the current value of a cvar as command text |
wait | delays remaining buffered commands one or more frames |
where | prints the current view position (x y z) yaw pitch roll |
wikiCVars | write out the cvars to cvars.txt, suitable for pasting into wiki |
winExceptionHandler | 1 enables the built-in exception handling, 0 disables it. |
writeConfig | writes a config file |
writeImage | writes the given image to disk |
writeJumpStartDemo | writes a jump start demo file, allows you to start further in a demo |
writeTitleStorage | Generates small title storage data file |
writeVirtualPageFile | Writes the given page file to disk |
zoomInCommandMap | zoom in the command map |
zoomOutCommandMap | zoom out the command map |