The following are tips provided by the developers and displayed during load screens:
Abilities
- A high level Soldier can blow all his Satchel Charges at once by pressing GRENADE(with the ability selected) while they're equipped.
- A high level Operative can Remote Control a friendly Turret, making it much more lethal than normal.
- An EMP grenade can slow down progress on some Primary Objectives, shut down electronically detonated weapons, and interfere with Comms Hacks and disrupt enemy player radar.
- If you decide you don't like a character's Abilities, you can reset them at the cost of a 1 level demotion.
- If you get hit by an enemy Sticky Bomb, you've only got a few seconds to find a teammate who can remove it from you.
- If you hear a loud beeping sound coming from an Incapacitated enemy's body, it means they've got a Cortex Bomb and are about to explode!
- If you see glowing red spikes, it means an enemy has put down Caltrops. As long as you walk slowly through them, you won't take any damage.
- If you see sparks and hear a specific hit sound when shooting an enemy, that means they've got an Armor upgrade, and will be tougher to take down.
- You can see the status of your Turret or Landmines on the HUD in the lower left of the screen.
Buffs
- Medics supply Incapacitated teammates with Revive Syringes. The Incapacitated teammates decide when it's best to get up.
- Self-Buffing gives you no XP and is subject to a cooldown delay. Always buff teammates first.
- Teammates like you if you share: try buffing other players on your team before yourself.
Command Posts
- As well as Class, you can change your Primary and Secondary Weapons at a Command Post at any time.
- High level Engineers can upgrade Command Posts, double their positive effect on the team.
- High level Operatives can Comms Hack an Incapacitated enemy, and all Operatives can disguise themselves as a Dead enemy.
- High level Operatives can firewall Command posts, making it very difficult for the enemy to capture them.
- It's always better for a Soldier to restock and augment your Ammo supply, but Command Posts will do a basic refill.
- You lose any buffs you've applied to yourself when switching classes. Your deployables disappear as well.
Fighting
- From anywhere in the world, you can look at the information over your teammates' heads to see if they need your help.
- If an Operative hacks the communication channel of the enemy, everyone on his team will know the location of every enemy, but only temporarily.
- If you see an enemy laying on the ground with a gun in their hand, watch out! They're not dead, and they can still fire at you.
- If you suspect someone of being an enemy in disguise, trust your instinct and shoot at them. You might be revealing an Operative, or you might just be wasting bullets.
- Remember, regular Frag grenades knock the enemy down but rarely kill. A high level Soldier's upgraded Frags are much more lethal.
- When a teammate announces they've spotted an enemy, you'll be able to see that enemy on your radar for a short time.
- When knocked down, shoot at enemies trying to finish you off with their melee attacks.
- When you aim at an enemy, you'll automatically notify your teammates of his location.
- When you run out of Ammo in a fire fight, it's always wiser to switch to your backup weapon, then wait for a reload.
- While Iron-Sighting, you can hold Q to lean left or hold E to lean right.
General
- Brink can be complex. If you're feeling overwhelmed, stick with your teammates and take it one Objective at a time.
- Brink's most important rule: move more than you shoot.
- Complete the final level of a Challenge to unlock Leaderboards.
- If you join a Fireteam, you're guaranteed to stick with those players in every map until you return to the main menu.
- In Campaign mode, you can play through Brink's storyline in a friendly environment. In Freeplay mode, you can set up online matches to work any way you like.
- While online in a standard Campaign match, if you want to communicate with other players, form a Fireteam on the Spawn Menu Scoreboard.
- You'll earn more XP and level up much faster if you buff your teammates and complete Objectives. XP for kills is much slower.
Objectives
- Every time the attackers complete a Primary Objective, more time is added to the clock.
- Guard the bomb! Once you've planted an HE Charge make sure you protect it or enemy Engineers will disarm it.
- If you're in the process of completing a Primary Objective when time runs out, the game will go into overtime, giving you a few precious extra seconds.
- The Objective Wheel will tell you when it's a good idea to change classes.
- The Primary Objective is always at 12 o'clock on the Objective Wheel.
SMART
- Falling into a mantle grab results in a slow climb than jumping up into it.
- The Light Body Type can Wall-Hop by hitting JUMP when they collide with a wall.
- To slide, hit Crouch while sprinting.
- You can cancel a Mantle by pulling away from the ledge.