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}}''EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.''
 
}}''EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.''
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EMP Grenades take up an action slot alike Caltrops or Spike Bombs.
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The EMP explodes upon impact, making cooking pointless. A moderate area effect then disables turrets etc. for ten seconds, and a display timer is shown. Otherwise this grenade does no damage.
   
 
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Revision as of 15:25, 15 May 2011

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EMP Grenade
Ability
Class Operative
Rank 5
Passive False

EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.

EMP Grenades take up an action slot alike Caltrops or Spike Bombs.

The EMP explodes upon impact, making cooking pointless. A moderate area effect then disables turrets etc. for ten seconds, and a display timer is shown. Otherwise this grenade does no damage.


Operative Logo Operative Abilities
Standard Operative Kit Comms Hack Hack Turret EMP Grenades
Firewall Command Post Sticky Bomb Control Turret UAV
Homing Beacon Caltrop Grenades Cortex Bomb BRINK Fill icon