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}}''EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.'' |
}}''EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.'' |
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− | EMP Grenades take up an action slot |
+ | EMP Grenades take up an action slot like Caltrops or Spike Bombs. |
The EMP explodes upon impact, making cooking pointless. A moderate area effect then disables turrets etc. for ten seconds, and a display timer is shown. Otherwise this grenade does no damage. |
The EMP explodes upon impact, making cooking pointless. A moderate area effect then disables turrets etc. for ten seconds, and a display timer is shown. Otherwise this grenade does no damage. |
Revision as of 11:54, 20 May 2011
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EMP Grenade | |
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Ability | |
Class | Operative |
Rank | 5 |
Passive | False |
EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.
EMP Grenades take up an action slot like Caltrops or Spike Bombs.
The EMP explodes upon impact, making cooking pointless. A moderate area effect then disables turrets etc. for ten seconds, and a display timer is shown. Otherwise this grenade does no damage.
Operative Abilities | |||
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