No edit summary |
(Trolls are funny... and sad.) |
||
Line 1: | Line 1: | ||
+ | {{Infobox/Ability |
||
− | 8========DC========8 |
||
+ | | name = EMP Grenade |
||
+ | | image = File:BRINK_EMP_icon.png |
||
+ | | class = Operative |
||
+ | | rank = 5 |
||
+ | | passive = False |
||
+ | }} |
||
+ | : ''EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.'' |
||
+ | |||
+ | EMP Grenades take up an action slot like Caltrops or Spike Bombs. |
||
+ | |||
+ | The EMP explodes upon impact, making cooking pointless. A moderate area effect then disables turrets etc. for ten seconds, and a display timer is shown. Otherwise this grenade does no damage. |
||
+ | |||
+ | {{Navbox/Abilities/Operative}} |
||
[[Category:Weapons]] |
[[Category:Weapons]] |
||
[[Category:Grenades]] |
[[Category:Grenades]] |
Revision as of 22:15, 21 May 2011
EMP Grenade | |
---|---|
Ability | |
Class | Operative |
Rank | 5 |
Passive | False |
- EMP Grenades temporarily disable enemy turrets, mines, and radars. They also slow down the progress of enemy Hacks and HE Charges. There is a Cooldown period between successive uses.
EMP Grenades take up an action slot like Caltrops or Spike Bombs.
The EMP explodes upon impact, making cooking pointless. A moderate area effect then disables turrets etc. for ten seconds, and a display timer is shown. Otherwise this grenade does no damage.
Operative Abilities | |||
---|---|---|---|