Brink Wiki
(Edited Abilities section for a tabular format. Suggest adding the kit render image to a Standard Engineer Kit page for further details.)
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{{Infobox/Class
[[File:Crane_operator.jpg|thumb|Engineer (far right) repairing container city crane]]The Engineer is a [[Classes|Class]] featured in [[Brink]].
 
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| name = Engineer
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| icon = File:Engineer_Logo.png
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| image = File:Engineer_Pic.jpg
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| role = Support/Area Denial
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| equipment1 = Multi-Tool
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| equipment2 = Landmines
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| equipment3 = Upgrade Tools
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}}The '''Engineer''' is a [[Classes|Class]] in [[Brink]].
   
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==Description==
== Playing Engineer==
 
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''An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.''
''Establish and defend tactical zones, deploy and repair automated defensive systems, and improve your team's weapons.''
 
   
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==Overview==
Engineers are a support class, capable of building and repairing objectives, deploying objects such as turrets, laying landmines, defusing landmines placed by other engineers, and increasing the damage of weapons. They also have the ability to construct stairs at scripted points throughout missions, enabling teammates to reach otherwise difficult areas to access. They can also create auto turrets as well as MG nests.
 
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Engineers are a support class, aimed on aiding the other members of the team as they push the front line forward. They are also very good at defending choke points for defensive [[Objectives]], eg. a [[Standard Soldier Kit#HE Charge|HE Charge]].
   
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They come equipped with a [[Standard Engineer Kit#Multi-Tool|Multi-Tool]] used to complete Build or Repair [[Objectives]] and construct objects such as turrets and machine gun nests. They are also able to deploy [[Landmine]]s used to create areas of denial for the enemy team. Finally, they have [[Standard Engineer Kit#Upgrade Tool|Upgrade Tools]] to buff teammates' and their own weapons.
Engineers are the only class capable of defusing high-explosive bombs placed by [[Soldier]]s and removing the upload device placed by [[Operative]]s.
 
   
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Engineers are also the only class capable of defusing [[Standard Soldier Kit#HE Charge|HE Charges]] placed by [[Soldier]]s and removing [[Standard Operative Kit#Hackbox|Hackboxes]] placed by [[Operative]]s. Their [[Abilities]] focus on expanding their supportive mentality by allowing them to construct auto-turrets and further boost their buff and deployment abilities.
   
 
==[[Abilities]]==
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{{Navbox/Abilities/Engineer}}
   
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==Player Notes==
 
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*A [[Landmine]] will not kill an enemy outright, but will knock them down and cost them a large chunk of health. Placing two Landmines close together using [[Extra Landmine]] will usually kill most enemies.
==[[Abilities]]==
 
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*You can use Landmines as a form of early warning, as the icon will disappear from your hud when an enemy detonates or removes it.
{|class="wikitable collapsible autocollapse" border="1" cellspacing="2" cellpadding="3" style="width: 100%;"
 
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*[[Turrets]] are most effective when placed in corners or where their flanks are otherwise protected, and facing likely enemy approaches which do not exceed their engagement range.
|- align="center" valign="top"
 
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*Alternatively, Turrets can be used as decoys or early warning systems for when the player has to defend multiple approaches.
! colspan="3" style="background: slategrey" | Engineer Abilities
 
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*Note that Engineers have access to four [[:Category:Active Abilities|active abilities]] which require binding to keys, as such it's important to consider which three are most important.
|-
 
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*[[Command Post Upgrade]] is a potent upgrade; increasing the team's health by up to 50 HP or adding an additional two pips of supplies.
! Icon !! Name !! Description
 
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* A landmine that is triggered by a light body type ''will ''kill him, as long as he has no buffs or they are all depleted.
|- align="center"
 
| [[File:BRINK_Engineer_icon.png]] || Standard Engineer Kit || Engineers can complete Repair and Construction Objectives as well as construct Machine Gun Nests at specific locations. This ability also comes with Pyro Mines which allows the Engineer to create areas of denial around key locations.
 
|- align="center"
 
| [[File:BRINK_Weapon_icon.png]] || [[Weapon Buff 1|Weapon Buff]] || Weapon Buff 1 throws a weapon upgrade tool to a teammate, instantly increasing their weapon damage. This is part of the Standard Engineer Kit, and can be mapped to any direction on the Ability wheel.
 
|- align="center"
 
| [[File:BRINK_Armour_icon.png]] || Unknown Ability 1 || The effects of this Ability are currently unconfirmed.
 
|- align="center"
 
| [[File:BRINK_Unknown3_icon.png]] || Unknown Ability 2 || The effects of this Ability are currently unconfirmed.
 
|- align="center"
 
| [[File:BRINK_Nerves_icon.png]] || [[Nerves of Steel]] || Lets Engineers disarm explosives even faster.
 
|- align="center"
 
| [[File:BRINK_Light_icon.png]] || [[Turret|Light Turret]] || This lets you plant a Light auto-turret which will detect and fire at any enemies.
 
|- align="center"
 
| [[File:BRINK_Upgrade_icon.png]] || [[Upgrade|Command Post Upgrade]] || Command Post Upgrade allows you to upgrade any Health or Supply Command Post to double its effect on the entire team. This is accomplished by accessing the Command Post wheel for an extended period of time. During this process, a progress meter will appear on screen.
 
|- align="center"
 
| [[File:BRINK_Medium_icon.png]] || [[Turret|Medium Turret]] || This lets you plant a Medium auto-turret which will detect and fire at any enemies. You cannot purchase this Ability without first purchasing Light Turret.
 
|- align="center"
 
| [[File:BRINK_Pyro_icon.png]] || Unknown Ability 3 || The effects of this Ability are currently unconfirmed.
 
|- align="center"
 
| [[File:BRINK_ImpWeapon_icon.png]] || Improved Weapon Buff || Improved Weapon Buff allows you to even further increase your teammates' weapon damage. You cannot administer this buff to yourself.
 
|- align="center"
 
| [[File:BRINK_Gattling_icon.png]] || [[Turret|Gattling Turret]] || This lets you plant a Gattling auto-turret which will detect and fire at any enemies. You cannot purchase this Ability without first purchasing Light Turret and Medium Turret.
 
|}
 
   
 
==See Also==
 
==See Also==
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{{Navbox/Classes}}
*[[Operative]]
 
*[[Soldier]]
 
*[[Medic]]
 
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 06:33, 16 November 2012

Engineer Logo Engineer
Engineer Pic
Class
Role Support/Area Denial
Equipment
  • Multi-Tool
  • Landmines
  • Upgrade Tools

The Engineer is a Class in Brink.

Description[]

An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.

Overview[]

Engineers are a support class, aimed on aiding the other members of the team as they push the front line forward. They are also very good at defending choke points for defensive Objectives, eg. a HE Charge.

They come equipped with a Multi-Tool used to complete Build or Repair Objectives and construct objects such as turrets and machine gun nests. They are also able to deploy Landmines used to create areas of denial for the enemy team. Finally, they have Upgrade Tools to buff teammates' and their own weapons.

Engineers are also the only class capable of defusing HE Charges placed by Soldiers and removing Hackboxes placed by Operatives. Their Abilities focus on expanding their supportive mentality by allowing them to construct auto-turrets and further boost their buff and deployment abilities.

Abilities[]


Engineer Logo Engineer Abilities
Standard Engineer Kit Gear Head Command Post Upgrade Extra Landmine
Landmine Nerves of Steel Medium Turret Pyro Mines
Extra Kevlar Light Turret Improved Weapon Buff Gatling Turret

Player Notes[]

  • A Landmine will not kill an enemy outright, but will knock them down and cost them a large chunk of health. Placing two Landmines close together using Extra Landmine will usually kill most enemies.
  • You can use Landmines as a form of early warning, as the icon will disappear from your hud when an enemy detonates or removes it.
  • Turrets are most effective when placed in corners or where their flanks are otherwise protected, and facing likely enemy approaches which do not exceed their engagement range.
  • Alternatively, Turrets can be used as decoys or early warning systems for when the player has to defend multiple approaches.
  • Note that Engineers have access to four active abilities which require binding to keys, as such it's important to consider which three are most important.
  • Command Post Upgrade is a potent upgrade; increasing the team's health by up to 50 HP or adding an additional two pips of supplies.
  • A landmine that is triggered by a light body type will kill him, as long as he has no buffs or they are all depleted.

See Also[]


Classes
Soldier Logo Soldier Medic Logo Medic Engineer Logo Engineer Operative Logo Operative