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{{Infobox/Class
[[File:Crane_operator.jpg|thumb|300px|Engineer (far right) repairing container city crane]]
 
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| name = Engineer
The '''Engineer''' is a [[Classes|Class]] featured in [[Brink]].
 
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| icon = File:Engineer_Logo.png
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| image = File:Engineer_Pic.jpg
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| role = Support/Area Denial
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| equipment1 = Multi-Tool
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| equipment2 = Landmines
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| equipment3 = Upgrade Tools
 
}}The '''Engineer''' is a [[Classes|Class]] in [[Brink]].
   
== Overview==
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==Description==
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''An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.''
''Establish and defend tactical zones, deploy and repair automated defensive systems, and improve your team's weapons.''
 
   
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==Overview==
Engineers are a support class, aimed on aiding the other members of the team as they push the front line forward. They come equipped with a [[Repair Tool]] used to complete Build or Repair [[Objectives]] and construct objects such as turrets and machine gun nests. They are also able to deploy [[Pyro Mines]] used to create areas of denial for the enemy team. Finally they have the ability to buff teammates' weapon damage for a short period of time.
 
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Engineers are a support class, aimed on aiding the other members of the team as they push the front line forward. They are also very good at defending choke points for defensive [[Objectives]], eg. a [[Standard Soldier Kit#HE Charge|HE Charge]].
   
 
They come equipped with a [[Standard Engineer Kit#Multi-Tool|Multi-Tool]] used to complete Build or Repair [[Objectives]] and construct objects such as turrets and machine gun nests. They are also able to deploy [[Landmine]]s used to create areas of denial for the enemy team. Finally, they have [[Standard Engineer Kit#Upgrade Tool|Upgrade Tools]] to buff teammates' and their own weapons.
Engineers are also the only class capable of defusing high-explosive bombs placed by [[Soldier]]s and removing the hacking device placed by [[Operative]]s. Their [[Abilities]] focus on expanding this mentality by allowing them to construct auto-turrets and further boost their buff and deployment abilities.
 
   
 
Engineers are also the only class capable of defusing [[Standard Soldier Kit#HE Charge|HE Charges]] placed by [[Soldier]]s and removing [[Standard Operative Kit#Hackbox|Hackboxes]] placed by [[Operative]]s. Their [[Abilities]] focus on expanding their supportive mentality by allowing them to construct auto-turrets and further boost their buff and deployment abilities.
==='''Equipment'''===
 
*[[Repair Tool]]
 
*[[Pyro Mines]]
 
*[[Weapon Upgrade Tool]]
 
 
==Construction==
 
[[File:Engineer_multi_tool.png|thumb|left|Constructing an MG Nest.]]
 
Construction is done by approaching the object in question and interacting with it for a short period of time. Multiple Engineers can construct an object faster by interacting with it at the same time.
 
 
You must remain in contact with the object during construction, however players may disengage at any time to deal with other tasks and then continue construction later if needed.
 
 
Soldiers can demolish some secondary objectives using their [[HE Charge]]s. It is important to set up defenses once construction is complete so as to keep the benefits for as long as possible.
 
 
==Pyro Mines==
 
[[File:Engineer_Mine.jpg|thumb|Deploying a Pyro Mine]]
 
In order to place Mines, players must select the appropriate Ability shortcut. A white outline of the mine will then appear on the ground and players can move around to alter its position.
 
 
Some areas do not allow deployment of objects, the outline will turn red if the mine is currently undeployable. Once a desired location has been found, hold the action button to begin deploying the mine.
 
 
Mines are normally hidden to the enemy team. However, enemy Operatives can spot mines for their team by placing a mark on the radar and enemy Engineers can then defuse mines using their Repair Tool. Further more, mines are revealed when stepped on, and will only detonate if stepped off of; thus, if one has trodden on a mine, they may be able to stay put long enough for an engineer to come disarm it. Also, spotted mines can be detonated by weapons fire.
 
 
==Weapon Buffs==
 
[[File:Engineer_Buff.jpg|thumb|left|Buffing a Teammate.]]
 
 
To temporarily buff teammates' weapon damage, look at the desired teammate and attempt to interact with them. The Engineer will toss an upgrade tool which takes immediate effect. The Engineer can also apply this buff to themselves, though it takes a moment to activate.
 
 
If the player is not currently in range to throw the upgrade tool, they will automatically run to get in range before completing the task. This run can be interrupted by attempting to move in any direction.
 
   
 
==[[Abilities]]==
 
==[[Abilities]]==
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{{Navbox/Abilities/Engineer}}
{|class="wikitable collapsible autocollapse" border="1" cellspacing="2" cellpadding="3" style="width: 100%;"
 
|- align="center" valign="top"
 
! colspan="3" style="background: slategrey" | Engineer Abilities
 
|-
 
! Icon !! Name !! Description
 
|- align="center"
 
| [[File:BRINK_Engineer_icon.png]] || Standard Engineer Kit || Engineers can complete Repair and Construction Objectives as well as construct Machine Gun Nests at specific locations. This ability also comes with Pyro Mines which allows the Engineer to create areas of denial around key locations.
 
|- align="center"
 
| [[File:BRINK_Weapon_icon.png]] || [[Weapon Buff 1|Weapon Buff]] || Weapon Buff throws a weapon upgrade tool to a teammate, instantly increasing their weapon damage. This is part of the Standard Engineer Kit.
 
|- align="center"
 
| [[File:BRINK_Armour_icon.png]] || Armor Buff ||
 
'''Looks like an Armor Buff'''
 
 
Gives out Kevlar Armor Bonuses
 
|- align="center"
 
| [[File:BRINK_Unknown3_icon.png]] || Unknown Ability 2 ||
 
The effects of this Ability are currently unconfirmed. Possibly it causes you to be SMARTer
 
|- align="center"
 
| [[File:BRINK_Nerves_icon.png]] || [[Nerves of Steel]] || Lets Engineers disarm explosives even faster.
 
|- align="center"
 
| [[File:BRINK_Light_icon.png]] || [[Turret|Light Turret]] || This lets you plant a Light auto-turret which will detect and fire at any enemies.
 
|- align="center"
 
| [[File:BRINK_Upgrade_icon.png]] || [[Upgrade|Command Post Upgrade]] || Command Post Upgrade allows you to upgrade any Health or Supply Command Post to double its effect on the entire team. This is accomplished by accessing the Command Post wheel for an extended period of time. During this process, a progress meter will appear on screen.
 
|- align="center"
 
| [[File:BRINK_Medium_icon.png]] || [[Turret|Medium Turret]] || This lets you plant a Medium auto-turret which will detect and fire at any enemies. You cannot purchase this Ability without first purchasing Light Turret.
 
|- align="center"
 
| [[File:BRINK_Pyro_icon.png]] || Unknown Ability 3 ||
 
'''Looks like this gives you more Mines'''
 
   
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==Player Notes==
The effects of this Ability are currently unconfirmed.
 
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*A [[Landmine]] will not kill an enemy outright, but will knock them down and cost them a large chunk of health. Placing two Landmines close together using [[Extra Landmine]] will usually kill most enemies.
|- align="center"
 
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*You can use Landmines as a form of early warning, as the icon will disappear from your hud when an enemy detonates or removes it.
| [[File:BRINK_ImpWeapon_icon.png]] || Improved Weapon Buff || Improved Weapon Buff allows you to even further increase your teammates' weapon damage. You cannot administer this buff to yourself.
 
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*[[Turrets]] are most effective when placed in corners or where their flanks are otherwise protected, and facing likely enemy approaches which do not exceed their engagement range.
|- align="center"
 
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*Alternatively, Turrets can be used as decoys or early warning systems for when the player has to defend multiple approaches.
| [[File:BRINK_Gattling_icon.png]] || [[Turret|Gattling Turret]] || This lets you plant a Gattling auto-turret which will detect and fire at any enemies. You cannot purchase this Ability without first purchasing Light Turret and Medium Turret.
 
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*Note that Engineers have access to four [[:Category:Active Abilities|active abilities]] which require binding to keys, as such it's important to consider which three are most important.
|}
 
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*[[Command Post Upgrade]] is a potent upgrade; increasing the team's health by up to 50 HP or adding an additional two pips of supplies.
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* A landmine that is triggered by a light body type ''will ''kill him, as long as he has no buffs or they are all depleted.
   
==See also==
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==See Also==
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{{Navbox/Classes}}
*[[Operative]]
 
*[[Soldier]]
 
*[[Medic]]
 
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 06:33, 16 November 2012

Engineer Logo Engineer
Engineer Pic
Class
Role Support/Area Denial
Equipment
  • Multi-Tool
  • Landmines
  • Upgrade Tools

The Engineer is a Class in Brink.

Description[]

An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.

Overview[]

Engineers are a support class, aimed on aiding the other members of the team as they push the front line forward. They are also very good at defending choke points for defensive Objectives, eg. a HE Charge.

They come equipped with a Multi-Tool used to complete Build or Repair Objectives and construct objects such as turrets and machine gun nests. They are also able to deploy Landmines used to create areas of denial for the enemy team. Finally, they have Upgrade Tools to buff teammates' and their own weapons.

Engineers are also the only class capable of defusing HE Charges placed by Soldiers and removing Hackboxes placed by Operatives. Their Abilities focus on expanding their supportive mentality by allowing them to construct auto-turrets and further boost their buff and deployment abilities.

Abilities[]


Engineer Logo Engineer Abilities
Standard Engineer Kit Gear Head Command Post Upgrade Extra Landmine
Landmine Nerves of Steel Medium Turret Pyro Mines
Extra Kevlar Light Turret Improved Weapon Buff Gatling Turret

Player Notes[]

  • A Landmine will not kill an enemy outright, but will knock them down and cost them a large chunk of health. Placing two Landmines close together using Extra Landmine will usually kill most enemies.
  • You can use Landmines as a form of early warning, as the icon will disappear from your hud when an enemy detonates or removes it.
  • Turrets are most effective when placed in corners or where their flanks are otherwise protected, and facing likely enemy approaches which do not exceed their engagement range.
  • Alternatively, Turrets can be used as decoys or early warning systems for when the player has to defend multiple approaches.
  • Note that Engineers have access to four active abilities which require binding to keys, as such it's important to consider which three are most important.
  • Command Post Upgrade is a potent upgrade; increasing the team's health by up to 50 HP or adding an additional two pips of supplies.
  • A landmine that is triggered by a light body type will kill him, as long as he has no buffs or they are all depleted.

See Also[]


Classes
Soldier Logo Soldier Medic Logo Medic Engineer Logo Engineer Operative Logo Operative