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| name = Engineer |
| name = Engineer |
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| icon = File:Engineer_Logo.png |
| icon = File:Engineer_Logo.png |
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− | | image = File: |
+ | | image = File:Engineer_Pic.jpg |
| role = Support/Area Denial |
| role = Support/Area Denial |
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− | | equipment1 = |
+ | | equipment1 = Multi-Tool |
− | | equipment2 = |
+ | | equipment2 = Landmines |
− | | equipment3 = |
+ | | equipment3 = Upgrade Tools |
+ | }}The '''Engineer''' is a [[Classes|Class]] in [[Brink]]. |
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− | }}''Establish and defend tactical zones, deploy or repair objectives, and improve your team's weapons.'' |
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+ | ==Description== |
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⚫ | |||
+ | ''An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.'' |
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+ | ==Overview== |
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⚫ | Engineers are also the only class capable of defusing |
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+ | Engineers are a support class, aimed on aiding the other members of the team as they push the front line forward. They are also very good at defending choke points for defensive [[Objectives]], eg. a [[Standard Soldier Kit#HE Charge|HE Charge]]. |
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+ | |||
⚫ | They come equipped with a [[Standard Engineer Kit#Multi-Tool|Multi-Tool]] used to complete Build or Repair [[Objectives]] and construct objects such as turrets and machine gun nests. They are also able to deploy [[Landmine]]s used to create areas of denial for the enemy team. Finally, they have [[Standard Engineer Kit#Upgrade Tool|Upgrade Tools]] to buff teammates' and their own weapons. |
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+ | |||
⚫ | Engineers are also the only class capable of defusing [[Standard Soldier Kit#HE Charge|HE Charges]] placed by [[Soldier]]s and removing [[Standard Operative Kit#Hackbox|Hackboxes]] placed by [[Operative]]s. Their [[Abilities]] focus on expanding their supportive mentality by allowing them to construct auto-turrets and further boost their buff and deployment abilities. |
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==[[Abilities]]== |
==[[Abilities]]== |
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− | {{ |
+ | {{Navbox/Abilities/Engineer}} |
− | == |
+ | ==Player Notes== |
+ | *A [[Landmine]] will not kill an enemy outright, but will knock them down and cost them a large chunk of health. Placing two Landmines close together using [[Extra Landmine]] will usually kill most enemies. |
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− | *[[Operative]] |
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+ | *You can use Landmines as a form of early warning, as the icon will disappear from your hud when an enemy detonates or removes it. |
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− | *[[Soldier]] |
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+ | *[[Turrets]] are most effective when placed in corners or where their flanks are otherwise protected, and facing likely enemy approaches which do not exceed their engagement range. |
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− | *[[Medic]] |
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+ | *Alternatively, Turrets can be used as decoys or early warning systems for when the player has to defend multiple approaches. |
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+ | *Note that Engineers have access to four [[:Category:Active Abilities|active abilities]] which require binding to keys, as such it's important to consider which three are most important. |
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+ | *[[Command Post Upgrade]] is a potent upgrade; increasing the team's health by up to 50 HP or adding an additional two pips of supplies. |
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+ | * A landmine that is triggered by a light body type ''will ''kill him, as long as he has no buffs or they are all depleted. |
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+ | ==See Also== |
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{{Navbox/Classes}} |
{{Navbox/Classes}} |
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[[Category:Classes]] |
[[Category:Classes]] |
Latest revision as of 06:33, 16 November 2012
Engineer | |
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Class | |
Role | Support/Area Denial |
Equipment |
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The Engineer is a Class in Brink.
Description[]
An Engineer is concerned primarily with building, repairing, and upgrading things on the battlefield. He can also upgrade his and his teammate's weapons to do more damage, and plant hidden landmines.
Overview[]
Engineers are a support class, aimed on aiding the other members of the team as they push the front line forward. They are also very good at defending choke points for defensive Objectives, eg. a HE Charge.
They come equipped with a Multi-Tool used to complete Build or Repair Objectives and construct objects such as turrets and machine gun nests. They are also able to deploy Landmines used to create areas of denial for the enemy team. Finally, they have Upgrade Tools to buff teammates' and their own weapons.
Engineers are also the only class capable of defusing HE Charges placed by Soldiers and removing Hackboxes placed by Operatives. Their Abilities focus on expanding their supportive mentality by allowing them to construct auto-turrets and further boost their buff and deployment abilities.
Abilities[]
Engineer Abilities | |||
---|---|---|---|
Player Notes[]
- A Landmine will not kill an enemy outright, but will knock them down and cost them a large chunk of health. Placing two Landmines close together using Extra Landmine will usually kill most enemies.
- You can use Landmines as a form of early warning, as the icon will disappear from your hud when an enemy detonates or removes it.
- Turrets are most effective when placed in corners or where their flanks are otherwise protected, and facing likely enemy approaches which do not exceed their engagement range.
- Alternatively, Turrets can be used as decoys or early warning systems for when the player has to defend multiple approaches.
- Note that Engineers have access to four active abilities which require binding to keys, as such it's important to consider which three are most important.
- Command Post Upgrade is a potent upgrade; increasing the team's health by up to 50 HP or adding an additional two pips of supplies.
- A landmine that is triggered by a light body type will kill him, as long as he has no buffs or they are all depleted.
See Also[]
Classes | |||
---|---|---|---|
Soldier | Medic | Engineer | Operative |