I have pre-ordered this game, and im feeling a little uncertain about it. How good will this actually be? i play Bad Company 2 , will it be on par with this game? Will it have a good shelf life? Will people work together? I hope this game will be provide me with good surprises , and keep me busy until 11/11/11 . What are your thoughts?
- BRINK is more heavily teamwork-oriented than BFBC2, though you're comparing apples to oranges if you're trying to see which is the better game. There's a lot of replayability available, and hopefully you will be dealing with players who know what teamwork is (by the first month all of the people who are used to run-and-gun games will leave because they don't want to adapt to BRINK's concept).
- It depends on who you are: are you a person who enjoys just casual gameplay and don't care too much about working with friends, or are you searching for a game that puts teamwork above all else? If the latter, this will be your game. AssassinLegend 05:01, May 3, 2011 (UTC)
- I do like the idea of teamwork and i hope people will play as teams, this would mean that you will need a head set? i use my ps3 eye camera thingy as a microphone.
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- No, you don't need to. When you pick an Objective from the Wheel, your character will automatically communicate his intentions to the rest of your team. As a Soldier, Engineer, or Medic, a counter will display over your teammates' heads to point out if your friends need ammunition, a weapon buff, or health, respectively. Anything suspicious, such a disguise or mine, can be spotted and relayed by an Operative. VOIP is Friends Only by default, though you can turn it on if you want better coordination.
- Again, BRINK may not be super team-oriented at the beginning because people who have never played an SD game will migrate over and bring their run-and-gun tactics along with them. Be patient. In a few weeks, the people who don't adapt will leave, and eventually you will only be matched of the people who know how to coordinate well as a team.AssassinLegend 22:57, May 3, 2011 (UTC)