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I have pre-ordered this game, and im feeling a little uncertain about it. How good will this actually be? i play Bad Company 2 , will it be on par with this game? Will it have a good shelf life? Will people work together? I hope this game will be provide me with good surprises , and keep me busy until 11/11/11 . What are your thoughts?

BRINK is more heavily teamwork-oriented than BFBC2, though you're comparing apples to oranges if you're trying to see which is the better game. There's a lot of replayability available, and hopefully you will be dealing with players who know what teamwork is (by the first month all of the people who are used to run-and-gun games will leave because they don't want to adapt to BRINK's concept).
It depends on who you are: are you a person who enjoys just casual gameplay and don't care too much about working with friends, or are you searching for a game that puts teamwork above all else? If the latter, this will be your game. AssassinLegend 05:01, May 3, 2011 (UTC)
I do like the idea of teamwork and i hope people will play as teams, this would mean that you will need a head set? i use my ps3 eye camera thingy as a microphone.
No, you don't need to. When you pick an Objective from the Wheel, your character will automatically communicate his intentions to the rest of your team. As a Soldier, Engineer, or Medic, a counter will display over your teammates' heads to point out if your friends need ammunition, a weapon buff, or health, respectively. Anything suspicious, such a disguise or mine, can be spotted and relayed by an Operative. VOIP is Friends Only by default, though you can turn it on if you want better coordination.
Again, BRINK may not be super team-oriented at the beginning because people who have never played an SD game will migrate over and bring their run-and-gun tactics along with them. Be patient. In a few weeks, the people who don't adapt will leave, and eventually you will only be matched of the people who know how to coordinate well as a team.AssassinLegend 22:57, May 3, 2011 (UTC)
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