m (less redundant) |
(i'm gonna remove that because that's the point of Control Turret) |
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As with all "hacking" abilities, the speed at which the process is executed is relative to the player's proximity to the objective. When hacking a turret the time is relatively quick, only a few seconds. Note that if an operative hacks more than one turret, the previous one will be destroyed. Therefore an operative can only own a maximum of one turret. |
As with all "hacking" abilities, the speed at which the process is executed is relative to the player's proximity to the objective. When hacking a turret the time is relatively quick, only a few seconds. Note that if an operative hacks more than one turret, the previous one will be destroyed. Therefore an operative can only own a maximum of one turret. |
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− | Allied turrets may be hacked as well.{citation requested} |
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{{Clear}} |
{{Clear}} |
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Revision as of 23:04, 12 September 2011
Hack Turret | |
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Ability | |
Class | Operative |
Rank | 3 |
Passive | Unknown |
Hack Turret is an Operative Ability in Brink.
Description
Hack Turret lets you reprogram an enemy turret to become a friendly turret, owned by you. Approach the enemy turret from behind to improve your chances of hacking it.
Overview
As with all "hacking" abilities, the speed at which the process is executed is relative to the player's proximity to the objective. When hacking a turret the time is relatively quick, only a few seconds. Note that if an operative hacks more than one turret, the previous one will be destroyed. Therefore an operative can only own a maximum of one turret.
Gallery
Operative Abilities | |||
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