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⚫ | '''Heavy''' describes and defines the general build and size of a created character in Brink, and is assigned through the [[Character Customization]] menu. Characters of a heavy build have access to all weapons available in the game, and also start with the highest base health available. However, this comes at a substantial loss to agility, as heavy characters will move slower and can only [[parkour]] over objects about chest height, much less than a character of either a [[medium]] or [[Light|light build]]. Characters with heavy body types are also a much larger target. The heavy body type is not available until level 5. |
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− | [[File:Brink heavy.jpg|thumb|300px|right|Heavy Archetype: "The Sweat"]] |
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+ | ==Gallery== |
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+ | <gallery captionalign="left"> |
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+ | Heavy Select.png|A Heavy being selected in BRINK. |
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+ | Brink heavy.jpg|The Sweat, in the cinematic, is a Heavy build. |
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+ | </gallery> |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
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[[Category:Character Customization]] |
[[Category:Character Customization]] |
Latest revision as of 19:08, 19 May 2011
Heavy describes and defines the general build and size of a created character in Brink, and is assigned through the Character Customization menu. Characters of a heavy build have access to all weapons available in the game, and also start with the highest base health available. However, this comes at a substantial loss to agility, as heavy characters will move slower and can only parkour over objects about chest height, much less than a character of either a medium or light build. Characters with heavy body types are also a much larger target. The heavy body type is not available until level 5.