Brink contains several inconsistencies. This article is a non-comprehensive list of known inconsistencies.
Artwork
- On the front cover of the game, The Bug archetype of the Security is seen wielding a Gotlung.
- Similarly, pre-release there were a few screenshots of a medium character wielding a Hjammerdeim. This may be because the Hjammerdeim was still being considered as a Medium weapon.
- The Anger archetype of the Resistance featured on the cover is wielding a Tokmak that does not have a slide. This is impossible for a firearm.
- The Bouncer archetype of the Security in the background is wielding a Rokstedi that lacks a magazine. This is possible if one bullet is already chambered into the gun before the magazine has been removed; however, the gun appears to have fired 5 shots, based on the number of shells in the air.
Gameplay
- When a Medic deploys a Lazarus Grenade, all in range get a Revive Syringe even though the Lazarus Grenade is an aerosol bomb and no syringes were given.
- The Soldier's fingers go through his Ammo Packs.
- If an Operative is killed while using a Cortex Bomb, they will hear the explosion sound play anyway, despite no explosion being produced.
- When waiting to redeploy, a player can see grenade indicators on-screen if grenades landed near that player's body while they were incapacitated.
- If an Operative begins to Comms Hack an incapacitated Medic while that Medic attempts to self-revive, the self-revival will fail.
- If an incapacitated player dies while an Operative is Comms Hacking them, the hack will continue despite the death.