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'''Light''' describes and defines the general build and size of a created character in Brink, and is assigned through the [[Character Customization]] menu. A light character will only be able to wield [[Light Weapons|light weapons]] and also start with the lowest base health, but will be more agile than a character of a [[Medium|medium]] or [[Heavy|heavy]] build. This means that light characters will be able to run faster, jump higher, and be able to execute more [[Parkour|parkour]] moves than any other build.<gallery captionalign="left">
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"Light" describes and defines the general build and size of a created character in Brink, and is assigned through the [[Character Customization]] menu. A light character will only be able to wield [[Light Weapons|light weapons]] and also start with the lowest base health, but will be more agile than a character of a [[Medium|medium]] or [[Heavy|heavy]] build. This means that light characters will be able to run faster, jump higher, and be able to execute more [[Parkour|parkour]] moves than any other build.<gallery captionalign="left">
 
 
Light Select.png|A Light being selected in BRINK.
 
Light Select.png|A Light being selected in BRINK.
 
Brink light.jpg|A Light Resistance character.
 
Brink light.jpg|A Light Resistance character.

Revision as of 23:38, 15 March 2011

Light describes and defines the general build and size of a created character in Brink, and is assigned through the Character Customization menu. A light character will only be able to wield light weapons and also start with the lowest base health, but will be more agile than a character of a medium or heavy build. This means that light characters will be able to run faster, jump higher, and be able to execute more parkour moves than any other build.