The Medic is a Class featured in BRINK.
Overview
Administer treatment to the injured, revive Incapacitated teammates and VIPs and buff your team with a variety of special Abilities.
The Medic functions as the key supportive role, able to heal both his team and himself. Medics come equipped with a variety of syringes which can heal any damage taken by the player, buff the initial health of friendly players and themselves by one pip and revive downed teammates by tossing a syringe to them. The Medic is essential for VIP Escort Objectives as he is the only one able to revive and buff the VIP.
Medics are encouraged to heal other players, as they recieve much more points for healing hurt or downed teammates than killing. Self-healing does not grant any points.
Equipment:
- Health Syringe
- Revive Syringe
Reviving
To Revive a teammate or Escort target, simply approach the Incapacitated target and interact with them to throw them a Revive Syringe. Escort targets will revive themselves immediately and continue along their path.
Incapacitated teammates who have received a Revive Syringe can choose when to revive themselves, meaning you don't have to worry about whether the area is safe before helping them.
This Ability has a significant Cooldown time, as such it is important to prioritise who to revive before attempting to do so. It also shares the supplies meter with other Abilities.
Healing
The Medic is also capable of healing teammates and Escort targets of damage they may have taken during firefights. This is done by approaching them and interacting with them momentarily.
This Ability heals players to 100% of their health, but has a Cooldown period between uses. It is possible to heal yourself, however it is presumed that the Cooldown period takes much longer.
Life Buff
To temporarily increase a teammate's health by one pip, aim at the desired player and press the interact button. The Medic will toss a syringe to the player which will take effect immediately.
If the player is not currently in range to throw the syringe, they will automatically run to get in range before completing the task. This run can be interrupted by attempting to move in any direction.
Abilities
Medic Abilities | ||
---|---|---|
Icon | Name | Description |
File:BRINK Medic icon.png | Standard Medic Kit | Medics can complete Revive Objectives as well as buff other players' health past their default value. This ability also comes with Revive Syringes which allow Medics to revive incapacitated team mates who have not yet died. |
File:BRINK Unknown4 icon.png | Unknown Ability 1 | The effects of this Ability are currently unconfirmed. |
File:BRINK Supplies icon.png | Unknown Ability 2 |
More supply transfers The effects of this Ability are currently unconfirmed. |
File:BRINK Adrenaline icon.png | Adrenaline Boost | Allows the player to make another player temporarily invincible. However, after the period of invulnerability wears off, any damage inflicted will be delivered to the player at the end of the duration. |
File:BRINK Transfer icon.png | Transfer Supplies | Allows you to give your supplies to another player. |
File:BRINK ImpSupplies icon.png | Unknown Ability 3 |
Further range supply transfers The effects of this Ability are currently unconfirmed. |
File:BRINK Fleet icon.png | Fleet of Foot | Buffs the sprint speed of a teammate |
File:BRINK life buff2 icon.png | Improved Life Buff | Improved Life Buff lets you increase a teammate’s health by two pips, instead of the normal one pip. You cannot administer this buff to yourself. |
File:BRINK self rez icon.png | Self Resurrection | Self Resurrection allows you to revive yourself when incapacitated. There is a very long cooldown between successful uses. |
File:BRINK Lazarus icon.png | Lazarus Grenade | The Lazarus Grenade is an experimental pharmaceutical aerosol bomb, letting you Revive all Incapacitated teammates within its healing cloud. There is a Cooldown period between successive uses. |