Brink Wiki
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(Edited Abilities section for a tabular format. Suggest adding the kit render image to a Standard Operative Kit page for further details.)
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Hack enemy defences, [[Command Post]]s and [[Turret|turrets]], provide battlefield intelligence, and sneak behind enemy lines.
 
Hack enemy defences, [[Command Post]]s and [[Turret|turrets]], provide battlefield intelligence, and sneak behind enemy lines.
   
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[[File:Ca_007_Security-Character-01_full.jpg|thumb|left|282px|The Bug Security Archetype which could be used as a possible build for an operative]]
Hacking may be done short or long ranged, but the closer you[[File:Ca_007_Security-Character-01_full.jpg|thumb|left|282px|The Bug Security Archetype which could be used as a possible build for an operative]] are the faster the object is hacked. This must be done by connecting to the terminal you intend to hack, i.e. getting in close contact. While you are hacking, you emit a beeping sound, and if you are interrupted, you have to start over and reconnect at the terminal, whether for turret or command post. If turrets are hacked, the operative can shoot with it in first person view. Operatives can interrogate [[Incapacitated]] enemies (<u>they cannot be dead)</u>, thus giving his team a radar for 10 seconds, giving off the position of operatives. With other abilities the operative can give team mates additional time[[File:Ca_008_Resistance-Character-01_full.jpg|thumb|250px|"The Anger" Seen as an Operative in the Brink cinematic trailer.]]
 
   
 
Hacking may be done short or long ranged, but the closer you are the faster the object is hacked. This must be done by connecting to the terminal you intend to hack, i.e. getting in close contact. While you are hacking, you emit a beeping sound, and if you are interrupted, you have to start over and reconnect at the terminal, whether for turret or command post. If turrets are hacked, the operative can shoot with it in first person view. Operatives can interrogate [[Incapacitated]] enemies (<u>they cannot be dead)</u>, thus giving his team a radar for 10 seconds, giving off the position of operatives. With other abilities the operative can give team mates additional time for a radar, or wall hacks with the radar, so operatives can see players through walls. This is most likely done by colored silhouettes.
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[[File:Ca_008_Resistance-Character-01_full.jpg|thumb|250px|"The Anger" Seen as an Operative in the Brink cinematic trailer.]]
   
for a radar, or wall hacks with the radar, so operatives can see players through walls. This is most likely done by colored silhouettes.
 
 
Operatives can also disguise themselves as enemies by engaging the ''Disguise'' function when near a downed opponent, even if the [[body type]] is different. This means your actions are a big part of how enemies know who is friend and who is foe. Note: there is friendly fire, so there is no TF2, "spy checking." According to SD, operatives can see enemy ones, though it is not confirmed how this works. It's possible that they assume that operatives are rarely close to base. Operatives also have the ability to place timed sticky grenades directly onto enemy combatants which, if not defused within an allotted time by another operative, will explode, resulting in instant death for the affected character. An operative can also see land mines placed by engineers
 
Operatives can also disguise themselves as enemies by engaging the ''Disguise'' function when near a downed opponent, even if the [[body type]] is different. This means your actions are a big part of how enemies know who is friend and who is foe. Note: there is friendly fire, so there is no TF2, "spy checking." According to SD, operatives can see enemy ones, though it is not confirmed how this works. It's possible that they assume that operatives are rarely close to base. Operatives also have the ability to place timed sticky grenades directly onto enemy combatants which, if not defused within an allotted time by another operative, will explode, resulting in instant death for the affected character. An operative can also see land mines placed by engineers
   
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==[[Abilities]]==
 
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{|class="wikitable collapsible autocollapse" border="1" cellspacing="2" cellpadding="3" style="width: 100%;"
[[File:Operative_kit.png|thumb|Operative's kit. Clock wise, from top left: EMP grenade, caltrops grenade, portable hacking device.]]Operative [[Abilities]]:
 
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|- align="center" valign="top"
 
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! colspan="3" style="background: slategrey" | Operative Abilities
 
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|-
 
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! Icon !! Name !! Description
*[[Standard Operative Kit|[[File:BRINK_Operative_icon.png|thumb|left]]Standard Operative Kit]] : Operatives can complete Hack Objectives and disguise themselves and Downed enemies. This disguise lasts until you interact with an objective, fire a weapon or are hit by an enemy Homing Beacon. Enemies may suspect you, but can’t be sure without actually killing you. If an enemy sees you in the act of disguising, your disguise will also fail.<br /><br />Level Requirement - none
 
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|- align="center"
<br />
 
 
| [[File:BRINK_Operative_icon.png]] || Standard Operative Kit || Operatives can complete Hack Objectives and disguise themselves and Downed enemies. This disguise lasts until you interact with an objective, fire a weapon or are hit by an enemy Homing Beacon. Enemies may suspect you, but can’t be sure without actually killing you. If an enemy sees you in the act of disguising, your disguise will also fail.
*[http://brink.wikia.com/wiki/Caltrops Caltrops]: A caltrops/smoke grenade that covers the nearby area in smoke and also releases spikes, injuring any playerwho walks on them.
 
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|- align="center"
<br />
 
*[http://brink.wikia.com/wiki/Firewall [[File:BRINK_firewall_icon.png|left|thumb]]][http://brink.wikia.com/wiki/Firewall Fir][http://brink.wikia.com/wiki/Firewall ewall Command Post]: Firewall Command Post makes it take longer for an enemy to capture your team’s Health or Supply Command Post. This is accomplished by accessing the Command Post wheel for an extended period of time. During this process, a progress meter will appear on screen.<br /><br />Level Requirement - lvl 5 (rank 2)
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| [[File:BRINK_firewall_icon.png]] || [[Firewall Command Post]] || Firewall Command Post makes it take longer for an enemy to capture your team’s Health or Supply Command Post. This is accomplished by accessing the Command Post wheel for an extended period of time. During this process, a progress meter will appear on screen.
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|- align="center"
<br />
 
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| [[File:BRINK_Unknown2_icon.png]] || Unknown Ability 1 || The effects of this Ability are currently unconfirmed.
*[[Sticky Bomb|[[File:BRINK_sticky_icon.png|thumb|left]]Sticky Bomb]]: Sticky Bomb lets you throw a powerful grenade which sticks to any enemy it touches and can only be removed by their team mates. Enemies can destroy the sticky bomb by shooting at it while still on the ground. There is a cool-down period between successful uses.<br /><br />Level Requirement - lvl 5 (rank 2)
 
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|- align="center"
<br />
 
*[http://brink.wikia.com/wiki/Comms_Hack [[File:BRINK_comms_hack_icon.png|left|thumb|169px]]][http://brink.wikia.com/wiki/Comms_Hack Comms Hack] : Comms Hack lets you extract tactical intel form incapacitated enemies. If successful, every enemy’s location will be shown on your teammate’s radar, giving your team a huge advantage. The effect will only last for a brief time.<br /><br />Level Requirement - lvl 5 (rank 2)
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| [[File:BRINK_comms_hack_icon.png]] || [[Comms Hack]] || Comms Hack lets you extract tactical intel form incapacitated enemies. If successful, every enemy’s location will be shown on your teammate’s radar, giving your team a huge advantage. The effect will only last for a brief time.
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|- align="center"
<br /> <br />
 
 
| [[File:BRINK_sticky_icon.png]] || [[Sticky Bomb]] || Sticky Bomb lets you throw a powerful grenade which sticks to any enemy it touches and can only be removed by their team mates. Enemies can destroy the sticky bomb by shooting at it while still on the ground. There is a Cooldown period between successful uses.
*[http://brink.wikia.com/wiki/Hack_Turret[[File:BRINK_hack_icon.png|thumb|left]]][http://brink.wikia.com/wiki/Hack_Turret Hack Turret] : Hack Turret lets you reprogram an enemy turret to become a friendly turret, owned by you. Approaching the enemy turret from behind to improve your chances of hacking it.<br /><br />Level Requirement - lvl 10 (rank 3)
 
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|- align="center"
<br /> <br />
 
 
| [[File:BRINK_Caltrops_icon.png]] || [[Caltrops]] || A caltrops/smoke grenade that covers the nearby area in smoke and also releases spikes, injuring any playerwho walks on them.
*[http://brink.wikia.com/wiki/Cortex_Bomb [[File:BRINK_cortex_icon.png|thumb|left|172px]]][http://brink.wikia.com/wiki/Cortex_Bomb Cortex Bomb]: The Cortex Bomb is a surgically planted explosive charge that can be detonated when you’re incapacitated, eliminating any nearby enemies.
 
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|- align="center"
 
 
| [[File:BRINK_hack_icon.png]] || [[Hack Turret]] || Hack Turret lets you reprogram an enemy turret to become a friendly turret, owned by you. Approaching the enemy turret from behind to improve your chances of hacking it.
Level Requirement - lvl 15 (rank 4)
 
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|- align="center"
<br /><br /><br />
 
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| [[File:BRINK_Control_icon.png]] || [[Control Turret]] || Control Turret allows you to take remote First Person control of friendly turrets. To initiate remote control, first place the device on the turret, and then interact with it from a distance.
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|- align="center"
 
| [[File:BRINK_cortex_icon.png]] || [[Cortex Bomb]] || The Cortex Bomb is a surgically planted explosive charge that can be detonated when you’re incapacitated, eliminating any nearby enemies.
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|- align="center"
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| [[File:BRINK_EMP_icon.png]] || [[EMP Grenade]] || An EMP (electro-magnetic pulse) grenade can temporarily disable turrets, vehicles, and timers on equipment such as hacking tools and blast charges.
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|}
   
 
Equipment:
 
Equipment:
 
*Portable Hacking Device
 
*Portable Hacking Device
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*Disguise Kit
*Caltrops Grenade
 
*EMP Grenade
 
 
   
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==See Also==
Also see:
 
 
*[[Engineer]]
 
*[[Engineer]]
 
*[[Medic]]
 
*[[Medic]]

Revision as of 12:02, 2 May 2011

The operative is a Class featured in BRINK. Operatives are used primarily to infiltrate, interrogate, and sabotage the enemy team.

Playing as an Operative

Hack enemy defences, Command Posts and turrets, provide battlefield intelligence, and sneak behind enemy lines.

Ca 007 Security-Character-01 full

The Bug Security Archetype which could be used as a possible build for an operative

Hacking may be done short or long ranged, but the closer you are the faster the object is hacked. This must be done by connecting to the terminal you intend to hack, i.e. getting in close contact. While you are hacking, you emit a beeping sound, and if you are interrupted, you have to start over and reconnect at the terminal, whether for turret or command post. If turrets are hacked, the operative can shoot with it in first person view. Operatives can interrogate Incapacitated enemies (they cannot be dead), thus giving his team a radar for 10 seconds, giving off the position of operatives. With other abilities the operative can give team mates additional time for a radar, or wall hacks with the radar, so operatives can see players through walls. This is most likely done by colored silhouettes.

Ca 008 Resistance-Character-01 full

"The Anger" Seen as an Operative in the Brink cinematic trailer.

Operatives can also disguise themselves as enemies by engaging the Disguise function when near a downed opponent, even if the body type is different. This means your actions are a big part of how enemies know who is friend and who is foe. Note: there is friendly fire, so there is no TF2, "spy checking." According to SD, operatives can see enemy ones, though it is not confirmed how this works. It's possible that they assume that operatives are rarely close to base. Operatives also have the ability to place timed sticky grenades directly onto enemy combatants which, if not defused within an allotted time by another operative, will explode, resulting in instant death for the affected character. An operative can also see land mines placed by engineers

Abilities

Operative Abilities
Icon Name Description
File:BRINK Operative icon.png Standard Operative Kit Operatives can complete Hack Objectives and disguise themselves and Downed enemies. This disguise lasts until you interact with an objective, fire a weapon or are hit by an enemy Homing Beacon. Enemies may suspect you, but can’t be sure without actually killing you. If an enemy sees you in the act of disguising, your disguise will also fail.
File:BRINK firewall icon.png Firewall Command Post Firewall Command Post makes it take longer for an enemy to capture your team’s Health or Supply Command Post. This is accomplished by accessing the Command Post wheel for an extended period of time. During this process, a progress meter will appear on screen.
File:BRINK Unknown2 icon.png Unknown Ability 1 The effects of this Ability are currently unconfirmed.
File:BRINK comms hack icon.png Comms Hack Comms Hack lets you extract tactical intel form incapacitated enemies. If successful, every enemy’s location will be shown on your teammate’s radar, giving your team a huge advantage. The effect will only last for a brief time.
File:BRINK sticky icon.png Sticky Bomb Sticky Bomb lets you throw a powerful grenade which sticks to any enemy it touches and can only be removed by their team mates. Enemies can destroy the sticky bomb by shooting at it while still on the ground. There is a Cooldown period between successful uses.
File:BRINK Caltrops icon.png Caltrops A caltrops/smoke grenade that covers the nearby area in smoke and also releases spikes, injuring any playerwho walks on them.
File:BRINK hack icon.png Hack Turret Hack Turret lets you reprogram an enemy turret to become a friendly turret, owned by you. Approaching the enemy turret from behind to improve your chances of hacking it.
File:BRINK Control icon.png Control Turret Control Turret allows you to take remote First Person control of friendly turrets. To initiate remote control, first place the device on the turret, and then interact with it from a distance.
File:BRINK cortex icon.png Cortex Bomb The Cortex Bomb is a surgically planted explosive charge that can be detonated when you’re incapacitated, eliminating any nearby enemies.
File:BRINK EMP icon.png EMP Grenade An EMP (electro-magnetic pulse) grenade can temporarily disable turrets, vehicles, and timers on equipment such as hacking tools and blast charges.

Equipment:

  • Portable Hacking Device
  • Disguise Kit

See Also