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The operative is a Class featured in BRINK. Operatives are used primarily to infiltrate, interrogate, and sabotage the enemy team.

Playing as an Operative

Hack enemy defenses, Command Posts and turrets, provide battlefield intelligence, and sneak behind enemy lines.

Hacking may be done short or long ranged, but the closer you

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The Bug Security Archtype which could be used as a possible build for an operative

are the faster the object is hacked. This must be done by connecting to the terminal you intend to hack, i.e. getting in close contact. While you are hacking, you emit a beeping sound, and if you are interrupted, you have to start over and reconnect at the terminal, whether for turret or command post. If turrets are hacked, the operative can shoot with it in first person view. Operatives can interrogate Incapacitated enemies (they cannot be dead), thus giving his team a radar for 10 seconds, giving off the position of operatives. With other abilities the operative can give teammates additional time

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"The Anger" Seen as an Operative in the Brink cinematic trailer.


for a radar, or wall hacks with the radar, so operatives can see players through walls. This is most likely done by colored silhouettes. Operatives can also disguise themselves as enemies by engaging the Disguise function when near a downed opponent, even if the body type is different, light/med/heavy. This means your actions are a big part of how enemies know who is friend and who is foe. Note: there is friendly fire, so there is no TF2, "spy checking." According to SD, operatives can see enemy ones, though it is not confirmed how this works. It's possible that they assume that operatives are rarely close to base. Operatives also have the ability to place timed sticky grenades directly onto enemy combatants which, if not defused within an allotted time by another operative, will explode, resulting in instant death for the affected character. An operative can also see land mines placed by engineers


Operative kit

Operative's kit. Clock wise, from top left: EMP grenade, caltrops grenade, portable hacking device.

Operative Abilities:


  • [[Standard Operative Kit|
    File:BRINK Operative icon.png
    Standard Operative Kit]] : Operatives can complete Hack Objectives and disguise themselves and Downed enemies. This disguise lasts until you interact with an objective, fire a weapon or are hit by an enemy Homing Beacon. Enemies may suspect you, but can’t be sure without actually killing you. If an enemy sees you in the act of disguising, your disguise will also fail.

    Level Requirement - none


  • Caltrops: A caltrops/smoke grenade that covers the nearby area in smoke and also releases spikes, injuring any playerwho walks on them.


  • File:BRINK firewall icon.png
    Firewall Command Post: Firewall Command Post makes it take longer for an enemy to capture your team’s Health or Supply Command Post. This is accomplished by accessing the Command Post wheel for an extended period of time. During this process, a progress meter will appear on screen.

    Level Requirement - lvl 5 (rank 2)


  • [[Sticky Bomb|
    File:BRINK sticky icon.png
    Sticky Bomb]]: Sticky Bomb lets you throw a powerful grenade which sticks to any enemy it touches and can only be removed by their teammates. Enemies can destroy the sticky bomb by shooting at it while still on the ground. There is a cooldown period between successful uses.

    Level Requirement - lvl 5 (rank 2)


  • File:BRINK comms hack icon.png
    Comms Hack : Comms Hack lets you extract tactical intel form incapacitated enemies. If successful, every enemy’s location will be shown on your teammate’s radar, giving your team a huge advantage. The effect will only last for a brief time.

    Level Requirement - lvl 5 (rank 2)



  • File:BRINK hack icon.png
    Hack Turret : Hack Turret lets you reprogram an enemy turret to become a friendly turret, owned by you. Approaching the enemy turret from behind to improve your chances of hacking it.

    Level Requirement - lvl 10 (rank 3)



Level Requirement - lvl 15 (rank 4)


Equipment:

  • Portable Hacking Device
  • Caltrops Grenade
  • EMP Grenade


Also see:

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