Meaning[]
I forget where I saw it, but I remember seeing/hearing that the what-if mode covered missions that were not entirly canonical: one such example was where the Resistance had to destroy the reactor, practically destroying the ark; of course they would never do it, but that's why its "what-if". MoronicCinamun 21:05, April 1, 2011 (UTC)
That sounds kinda cool. Being able to play the level or mission the way it could/should have gone. -- 21:19, April 1, 2011 (UTC)
preety cool 22:17, April 1, 2011 (UTC)
Category[]
Should there be a What-If category for What-If levels? 05:24, April 2, 2011 (UTC)
We may need those in the future when we find out more about this mode.-- 05:32, April 2, 2011 (UTC)