Brink Wiki
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Revision as of 12:25, 11 August 2011

Menu Weapon Selection

Weapons selection screen.

Overview

There are 24 weapons in Brink, meaning that there are many possibilities for personalization. However, what you can carry directly relies on your character, as larger weapons require your character to be a larger Body Type.

All weapons are usable by both the Security and the Resistance. Most weapons are available by default, though some must be unlocked by completing Challenges.

All weapons are capable of performing a melee strike. Two-handed weapons perform a gun butt which deals minimal damage but knocks opponents of their feet. Handguns utilise an off-hand knife which deals considerably more damage but does not cause the knockdown effect.

Handguns

Handguns are one-handed sidearms in Brink that are only available as secondary weapons. This includes basic Pistols, high-damage Revolvers and fully-automatic Machine Pistols.

Since they are so lightweight, any Body Type is capable of wielding a Handgun. As such, they are the only secondary weapon available to Light Body Types.

The advantage of a handgun over other weapons is the fact that players carrying one also carry a knife in their off-hand. A knife strike deals more damage per hit than striking the enemy with the stock of a two-handed weapon, but does not knock down the target. Knife strikes deal roughly half damage to Medium Body Types.

Name Category Damage DPS RoF ADS Reload Equip Ammo
Kalt Pistol 30 182 0.165 1.0 1.155 0.165 12/36
Tokmak Pistol 24 182 0.132 1.6 1.452 0.230 18/54
Belgo Machine Pistol 18 273 0.066 1.6 1.650 0.330 20/40
Sea Eagle Pistol 55 208 0.264 1.0 1.848 0.230 10/20
Ritchie Revolver 80 242 0.330 0.6 2.200 0.375 6/18

Light Weapons

Light Weapons are small, two-handed weapons available to all Body Types. This includes automatic Submachine Guns and highly accurate Light Rifles.

This is the only primary weapon category available to Light Body Types. All other Body Types can also utilize weapons of this category as secondary weapons.

They take the form of light, supportive weapons aimed to support hit and run tactics. Although they don't deal the same damage per second as weapons from the Medium or Heavy categories, they allow the user more freedom of movement to flank and harass the enemy.

Name Category Damage DPS RoF ADS Reload Equip Ammo
Drognav Light Rifle 80 242 0.330 0.1 3.000 0.500 6/18
Barnett Light Rifle 125 55 2.277 0.1 4.400 0.700 4/8
Kross SMG 18 273 0.066 1.2 1.800 0.330 35/175
Galactic SMG 17 258 0.066 1.8 2.000 0.330 45/135
Bulpdaun SMG 20 303 0.066 0.8 2.350 0.430 27/135
CARB-9 SMG 22 333 0.066 2.2 1.950 0.300 30/150
Tampa SMG 23 348 0.066 2.2 1.250 0.200 30/150

Medium Weapons

Medium Weapons are two-handed weapons available to Medium and Heavy Body Types. This includes standard Assault Rifles, pump-action Shotguns and portable Grenade Launchers.

Medium Body Types are able to utilise weapons of this category as primary weapons. Heavy Body Types can use them as both primary and secondary weapons.

These weapons sit in the middle of the damage scale and suit a mixed playstyle. As such, these weapons are more flexible than other weapon types as they support both mobility to get to and from objectives and damage output to deal with head-to-head combat.

Name Category Damage DPS RoF ADS Reload Equip Ammo
Gerund Assault Rifle 30 300 0.100 0.2 1.950 0.400 30/60
Euston Assault Rifle 25 379 0.066 0.8 1.650 0.425 28/56
Rhett Assault Rifle 32 320 0.100 1.5 2.000 0.550 25/50
Rokstedi Assault Rifle 54 205 0.264 0.4 2.250 0.450 15/45
FRKN-3K Assault Rifle 33 130 0.100 0.4 2.000 0.483 24/48
Lobster GL 105 33 - 0.1 3.234 0.350 1/3
Mossington Shotgun 220 220 1.000 4.0 4.884 0.475 6/18

Heavy Weapons

Heavy Weapons are large, two-handed weapons available only to Heavy Body Types. This includes high capacity Machine Guns, semi-automatic Shotguns and automatic Grenade Launchers.

Due to their size and weight, these weapons can only be used by Heavy Body Types as primary weapons. All other Body Types will not be able to equip or pick them up.

These are large, heavy weapons that specialise in damage output. They enable combatants wielding them to charge into battle and force the enemy to either retreat or face heavy resistance. However due to their weight, players using them will usually be the last to the battle.

Name Category Damage DPS RoF ADS Reload Equip Ammo
EZ-Nade GL 90 341 0.264 2.0 5.450 0.900 6/6
Maximus Machine Gun 32 320 0.100 1.2 4.000 1.100 75/75
Chinzor Machine Gun 25 379 0.066 2.8 4.000 1.100 100/100
Gotlung Machine Gun 36 545 0.066 4.0 6.039 0.600 200/0
Hjammerdeim Shotgun 176 340 0.264 2.5 2.064 0.450 12/24

Notes

  • There was an early bug which allowed lower body types to wield Heavy Weapons. This was fixed in a subsequent patch.
  • There is a severe clipping issue when the player is interacting with an objective that requires no specific class, and this occurs for all Heavy guns except the Hjammerdeim. The front or midsection of any Heavy weapon (save for the Hjammerdeim) clips through the Heavy's right leg when utilizing the objective in question.

See Also